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Subject: Named Moves?


Date: Tue Nov 17 06:15:33 2020
User: Raymone-of-Bayonne
Message:
Does anyone have moves that they have named? I only have one and the name is "No Brainer." It is when a duce can be moved and it is covering its own ace. There are other moves I think I should name, but haven't done so yet. Does anyone else have a move they have named? Regards, Ray

Date: Tue Nov 17 09:04:06 2020
User: TitanicTony
Message:
The "CubicSprock Manoeuver", which was NOT named by me: I think it means moving less than the maximum possible number of cards to an open column. Date: Fri Jun 26 00:20:08 2020 User: joeygray Message: I think it is. I never really thought about it in these terms before our recent discussions about col2col, but yes: the CSM is all about making a col2col, to an empty column, with less than the maximum number cards you could move. With the engine as it is, that has to be done with trickery-against-the-engine, either moving thru a freecell, which forces single card moves, or in the case of zeros, with more advanced trickery.

Date: Tue Nov 17 09:11:25 2020
User: outskirts
Message:
The one off

Date: Tue Nov 17 10:19:36 2020
User: joeygray
Message:
There's a bunch of no-brainers, like 10H-AD-JC, where you brainlessly move the 10H knowing you can put it right back again. A sequence that SHOULD have a name is the oft-occurring 'color swap', where, say, you switch the 7 of hearts for the 7 of diamonds in prep for a sequence where you're gonna need the correct one not to be buried after you've used up too many holes to be able to reach it. Maybe it already has that name, as in "Color-swap the red 7s first".

Date: Tue Nov 17 10:45:00 2020
User: outskirts
Message:
Wouldn't that be the suit-swap? Because you don't swap colors.

Date: Tue Nov 17 15:14:40 2020
User: roo
Message:
Referring to joeygray's example, I call that a "freebie", particularly in zero freecell variants. There's also the "missionary position", where the KH is covering the QH and all other cards have been sent home. That was coined here by someone several years ago.

Date: Tue Nov 17 17:20:38 2020
User: Kaos
Message:
FWIW, I call the move described by joeygray above a "bunny". Other terms I've used in describing how to solve hard deals include: "leap of faith". This is where you immediately burn all the free cells with your opening sequence. This dates back to a 6x5 that showed up in a Masters Prep eons ago that I think was somewhere north of 100-0 after the bell. The issue was a red ace and red deuce both buried in the same column. You could uncover the ace burning all five free cells (which seems crazy). This turned it into a 6x0 at the point but then the game could be solved. "Sherlock Holmes". This comes from Sir Arthur Conan Doyle: "When you have eliminated the impossible, whatever remains, however improbable, must be the truth." Not necessarily a move but more a style of play. Most or all of us can only play so many moves ahead in our minds. If you can follow ten potential moves (many of which may look great because they add cards to the stack) but you eventually can see they all lead to dead ends, then you have to try the improbable, even if it doesn't seem to have any immediate benefit. If Doyle hadn't created the character of Holmes, I'd call this the WRAC, since he is the best practitioner of this I'm aware of here.

Date: Tue Nov 17 17:59:57 2020
User: Raymone-of-Bayonne
Message:
roo, I really like the "missionary position!" That is a good one! Another one is what I call a "release" described above by joeygrey. (10H-AD-JC) Regards, Ray

Date: Tue Nov 17 18:34:26 2020
User: roo
Message:
Kaos, in the early days there was an 8x2 game unsolved in a Masters which a player called FerretZone (I think it was) later found was winnable only by first putting two kings in the freecells. Another leap of faith. Raymone, yes its like they have been oblivious to what's been going on around them and have been caught in the act!

Date: Tue Nov 17 22:12:20 2020
User: ix
Message:
 

Date: Tue Nov 17 22:23:06 2020
User: ix
Message:
 

Date: Tue Nov 17 23:29:35 2020
User: TNmountainman
Message:
Nice..... Both those are good. Especially the second one.

Date: Wed Nov 18 01:17:57 2020
User: Uberman
Message:
Some good ones here, but I love the "noah's ark"!

Date: Wed Nov 18 07:09:02 2020
User: outskirts
Message:
The one off is where you have a string of three, covering a card you want, and there are only two empty spots. You take off two cards then one, leaving no open spaces, so you'd better have a place for the bottom one to go, so you can put the three back together and still have your two open spots. Hard to explain but you get it I hope?

Date: Wed Nov 18 07:13:35 2020
User: outskirts
Message:
Lol @ lame ducking Lol @ Noah's ark

Date: Wed Nov 18 07:19:20 2020
User: outskirts
Message:
The "release" is not a complete no-brainer because you might want to check what's under it and if you might be locking it in.

Date: Wed Nov 18 07:21:04 2020
User: outskirts
Message:
Love all the names!

Date: Wed Nov 18 08:03:01 2020
User: outskirts
Message:
Lol. I just won a 50% game that ended up in the missionary position. I LOL'd

Link: missionary position

Date: Wed Nov 18 09:43:37 2020
User: jimmyp
Message:
There ought to be names for the following: a) Miscounting the number of freecells so when you think you are putting a card into the last freecell in order to set up the winning endgame, you have actually just filled them one move prior. b) Confusing a heart for a diamond when trying to send the hearts home c) Repeatedly checking the standings to see how close you are to the lead, only to lose the tournament by one second d) Thinking you have won the game and using the double-space bar to get to the next, only to discover that there was one set of cards left and you actually clicked "Give up" (didn't someone just do this in a HotStreak?) e) Putting a red three home only to discover two moves later that you needed it to get that black two out of a freecell f) Using the keyboard to move cards around only to discover that you are off by one cell and moved the wrong cards (could also do this with the mouse but it's less likely)

Date: Wed Nov 18 10:07:13 2020
User: free@last
Message:
If King on Queen is missionary... 👀

Link: Plus one

Date: Wed Nov 18 10:10:31 2020
User: outskirts
Message:
The three-way And Jimmy's a) the &$#@!

Date: Wed Nov 18 11:06:13 2020
User: Spud
Message:
Some additions to jimmyp's list g) Playing out a long sequence and get to the end only to find that you can't move the red 8 on to the black 9 because you already moved the other red 8 there earlier in the sequence. h) When you have 10 attempts on a game and then see the move you have missed is the most obvious thing in the world. i) Similar to h, when you spend ages working through a really complicated solution on the first try and expect to see the game stats as 1/30 but they are actually 17/17.

Date: Wed Nov 18 11:54:03 2020
User: Raymone-of-Bayonne
Message:
ix! I love the lame duckling. I do it a lot.... I also love Noah's Ark! How many years did I play before discovering that one? Another one that needs a name is after lengthly study, you see the sequence, and move the 5 (or whetever) and discover you moved the wrong 5! Regards, Ray

Date: Wed Nov 18 11:55:17 2020
User: BuzzClik
Message:
"Date: Wed Nov 18 11:06:13 2020 "User: Spud "Message: "g) Playing out a long sequence and get to the end only to find that you can't move the red 8 on to the black 9 because you already moved the other red 8 there earlier in the sequence." This is my mistake in 95% of the games I have lost. As such, I named it after myself: "The Misclik"

Date: Wed Nov 18 14:57:31 2020
User: roo
Message:
j) Spud's i), but you have to give up and the game stats are 16/17. k) you decide to replay and finally win with the stats 17/25.

Date: Thu Nov 19 05:01:37 2020
User: cellmate
Message:
l) Hallelujah#1! you spend far too long looking for a way to finish... can't find it... give up... and its 75/0/0... an unwinnable! m) Hallelujah#2! you replay several times 'knowing' it can be won even tho 75/0/0.00... and then you win... 76/0/1.13% n) F%^&ity F%^& F%^& F^&*! one click too many

Date: Thu Nov 19 05:24:47 2020
User: cellmate
Message:
(fix typo) l) Hallelujah#1! you spend far too long looking for a way to finish... can't find it... give up... and its 75/0/0... an unwinnable! m) Hallelujah#2! you replay several times 'knowing' it can be won even tho 75/0/0.00... and then you win... 76/1/1.13% n) F%^&ity F%^& F%^& F^&*! one click too many

Date: Thu Nov 19 05:39:34 2020
User: PhilN73
Message:
The best I can think of is when there's a starting move so tempting that you move a few cards before really thinking... Perhaps this should be the Admiral Ackbar move - IT'S A TRAP!!!

Date: Thu Nov 19 08:28:31 2020
User: jimmyp
Message:
I did the following once when there were ratings. If you won only one game, it didn't count in the ratings, so sometimes I would join a tournament very late and win only one game before the bell. One time, I won that game pretty quickly so had some time left and decided to start another and wait until after the bell to finish it. I accidentally had a flourish and finished the second game with 2 seconds left and so finished dead last. This was in the days when 20-30 people played in tournaments and so I lost to each of them and dropped something like 150 points in the ratings, where winning a competitive tournament might bump me up by 5 points.

Date: Thu Nov 19 09:44:53 2020
User: outskirts
Message:
This went from naming moves to naming faux pas! Lol

Date: Thu Nov 19 09:51:38 2020
User: outskirts
Message:
Cellmate, if we're being picky... Re: m): After several attempts the stats would have more than one more game played.

Date: Thu Nov 19 12:27:49 2020
User: Spud
Message:
Another one to add to the list as this just happened to me in a hot streak game, the happy misclick: I had a game which I thought was hopeless and was just clicking around moving sequences backwards and forwards without actually changing the position when I accidentally clicked in the wrong place and moved the sequence to an empty column which I couldn't undo. 'Well it's definitely hopeless now, might as well give up ... oh hang on, that move actually works'

Date: Thu Nov 19 12:37:49 2020
User: cellmate
Message:
outskirts, i struggled with that. 'several' vs 'a bunch of'. how many is that anyway. i went with showing the one before the win

Date: Thu Nov 19 12:46:11 2020
User: cellmate
Message:
jimmyp, still a problem imo. 'Finish time' and 'Games won' doesn't tell the whole story. Hot Streak does it better

Date: Thu Nov 19 13:03:27 2020
User: cellmate
Message:
bounce - when you have a column with a reverse sequence 7H 8C 9D and you can bounce it to a black 10

Date: Thu Nov 19 15:23:59 2020
User: roo
Message:
The "sandwich" move where you can insert a card from another column between two cards in the column you are looking at, as a means of saving a freecell. Can be handy for later, particularly in narrow 10-sum games (7x3, 8x2).

Date: Thu Nov 19 16:07:42 2020
User: TNmountainman
Message:
Spud's example: "clickendipity" - or "misclickendipity".

Date: Thu Nov 19 19:25:45 2020
User: ix
Message:
 

Date: Thu Nov 19 22:31:27 2020
User: TNmountainman
Message:
"bobsledding", or "bob-bob-bobbing along"

Date: Fri Nov 20 07:52:47 2020
User: outskirts
Message:
The red red robin? Yeah baby

Link: https://youtu.be/E1lMmIrQY0E

Date: Fri Nov 20 09:17:21 2020
User: Denny
Message:
OK someone do an Official Compilation and I'll post 'em here. My add: the Elvis move when you realize Elvis has already left the building e.g. been moved up to the aces.

Date: Fri Nov 20 09:46:10 2020
User: outskirts
Message:
>>>Another one that needs a name is after lengthly study, you see the sequence, and move the 5 (or whetever) and discover you moved the wrong 5! Regards, Ray<<< Oh crap I grabbed the wrong suit! Or the wrong suit grab

Date: Fri Nov 20 10:31:00 2020
User: outskirts
Message:
I saw the flaw in that logic after I posted. It doesn't matter that it was the wrong suit. What matters in this case is, it was the wrong column.

Date: Fri Nov 20 10:34:25 2020
User: sebcbien2
Message:
>>>Another one that needs a name is after lengthly study, you see the sequence, and move the 5 (or whetever) and discover you moved the wrong 5! Regards, Ray<<< I used to call it colorblind as I'm. "card type blind" , "card symbol blind" maybe

Date: Fri Nov 20 12:40:33 2020
User: Kaos
Message:
I call these color dyslexia and suit dyslexia

Date: Fri Nov 20 15:27:36 2020
User: BackToBack
Message:
Kaos, I suffer from those dyslexias! Regards, Ray

Date: Sat Nov 21 09:16:10 2020
User: outskirts
Message:
Those annoying cards that jump down from the freecells, when you keep putting them back up.

Date: Sat Nov 21 10:07:39 2020
User: HopDiriDiriDattiriDittiriDom
Message:
I come across this tactic most of the times. I'm sure you all do. It happens when you have one column like * 4 3 2 or any 3 sequential cards * * 4 3 2 Here * represents any card which can be moved to another column. You have one open column and one freecell or 2 open columns with zero freecell. So first move is to move "3 2" to the free column and "4" to the freecell or to the other open column. This reminds me the moves you make from one peg to another to move disks in Towers of Hanoi. So I call it ToH move. See the linked image for an example.

Date: Sat Nov 21 10:32:35 2020
User: outskirts
Message:
Date: Wed Nov 18 07:09:02 2020 User: outskirts Message: The one off is where you have a string of three, covering a card you want, and there are only two empty spots. You take off two cards then one, leaving no open spaces, so you'd better have a place for the bottom one to go, so you can put the three back together and still have your two open spots. Hard to explain but you get it I hope?

Date: Sat Nov 21 11:29:58 2020
User: HopDiriDiriDattiriDittiriDom
Message:
Here's another example of the same concept. This time you need to clear the string of three to move a card to the covered card. Moves: 62 7B 67 C6 27


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