; Freecell.net Discussion Topic #18278
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Subject: Blog: Do horrible layouts mean easier games?

Server time: Sun Sep 13 00:33
Date: Fri Jul 10 08:22:34 2026
User: MrFixit
Message:

Sometimes you get a board where no aces immediately pop out and are in fact all pretty darn buried. I find that actually after a lot of grumbling and maybe making a small burnt offering, the games unravel pretty easily.

The aforementioned grumbling may contain some mild “beseeching” and humble prostrate begging, and even promises to make substantive changes (all pretty pathetic stuff) but for whatever the reason these games often play out rather straitahead.

Why is this?

MrFixit






Date: Fri Jul 10 11:33:00 2026
User: redberet
Message:

My style of play doesn't take into consideration of the placements of the A's. First priority is the opening of a column, then the second is the opening of a second, if you can do that, then the A's shake out of the tree at harvest time. Less stress on the prostrate.


Date: Fri Jul 10 13:10:48 2026
User: outskirts
Message:

Sometimes it's the kings that are buried deep and you need them desperately!


Date: Fri Jul 10 14:01:11 2026
User: BuzzClik
Message:

Mr.F -- My observation is that the answer to the opening question is, "Yes, very often!" Having key cards buried does not make the game easier, but recognizing that considerable focus may be needed for a solution absolutely makes it easier (for me). I pause and strategize a bit more. I reduce my dependence of routine moves and consider alternatives. It doesn't make the game easier other than avoiding wandering into otherwise problematic positions. 


Date: Fri Jul 10 14:19:45 2026
User: redberet
Message:

key cards are always going to be buried. key cards can also be of any denomination for the very reason that they are the solution. Which reiterates my position that focusing on certain cards beforehand can be detrimental to the overall strategy.


Date: Fri Jul 10 14:49:30 2026
User: TNmountainman
Message:

^^^^^  What redberet said.  ^^^^^


Date: Fri Jul 10 14:56:49 2026
User: jimmyp
Message:

I think these games are harder in the sense that they require more planning but may be easier in having a higher winning percentage. I think these games would also have a higher average time. Most games have an “obvious” line (or choice of two or three) that you can feel confident will work out, so many including me will just attack and see where it goes. But if nothing jumps out, you really have to plan before making even a single move, so you are much less likely to take a dead end. 


Date: Fri Jul 10 15:46:09 2026
User: bilbo
Message:

I've worked out a strategy where the goal in the opening is to make moves that maximize the "tempo" of a board (i.e. the maximum number of ordered cards that can be moved), regardless of how ugly the board looks, what is covered up by long strands, or where the Aces are. Then, in the middle game, the priority becomes to uncover Aces as more columns are opened up. Finally in the endgame the strategy is to uncover cards that can be moved home (the simplest phase). It's extremely helpful to me to be able to calculate the tempo of any board, real or imagined through a sequence of moves, to determine the next best move. I'll do a separate post that describes how to calculate tempo, and some of the critical board configurations to strive for.


Date: Fri Jul 10 15:46:17 2026
User: BuzzClik
Message:

jimmyp — Well stated. 

Although every card in every deal eventually plays a role in the solution, some cards emerge as problematic. And the specific problems vary with every challenging game. I do not go into a game looking for aces, kings, or any other card. But in most games I am forced to start looking for black eights or red threes or whatever to unclog a given column. 


Date: Fri Jul 10 17:53:19 2026
User: firenze
Message:

I've found that on this type of game, a solver works just fine.


Date: Fri Jul 10 18:33:29 2026
User: TNmountainman
Message:

Looks like your 'calculations' take quite a long time there in a lot of games, bilbo.


Date: Fri Jul 10 20:28:10 2026
User: BrewCrewOldSkool
Message:

I can't believe the word "stack" has yet to be used in these conversations.


Date: Fri Jul 10 21:16:41 2026
User: outskirts
Message:

Is bilbo a brit? Squeeze me if that's derogatory 😊


Date: Fri Jul 10 21:33:22 2026
User: BuzzClik
Message:

Ending two sentences with a preposition? Not exactly the King’s English. 


Date: Fri Jul 10 21:47:05 2026
User: outskirts
Message:

Those 2 are vicious. I am not. Just ignore them.


Date: Sat Jul 11 01:38:27 2026
User: MrFixit
Message:

Interesting, I've always gone for the aces first.  I play a lot of 6x7 so they tend to be longer columns.  Still same approach opening up a column?

I tend to think the value of an empty column depends on your stage in the game. Early on, don't have as many long strings to move, empty column not much more useful than a freecell. But later when you've got some longer strings, very important.  Kinda like the knight in chess-- more valuable early in a crowded board but later giving way to the bishop in terms of worth.

And yeah, certain specific other cards can have increased importance as you look to find landing spots for other cards/strings.

MrFixit




Date: Thu Jul 16 13:18:23 2026
User: outskirts
Message:

One way freecell can be likened to pool/billiards - After that move, complicated or not, will you have a favorable "leave"? 


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