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About Elo Ratings

Elo ratings were introduced in December 2020. We use a customized version of the Elo rating model widely used in chess and sporting events for predicting outcomes between two competitors.

The most unique aspect of this implementation is that freecell players don’t compete head-to-head over a freecell game a la the more traditional Elo, so our model handles this indirectly by rating games as well as players. In other words, each specific deal is assigned a rating, and players and games exchange points based on how expected or unexpected the outcome was. In this way players compete against each other using the games as proxy.

Although we refer to it as a "total awesomeness rating" it's just another stat for viewing player's performance. This is fairly complex stat that looks at a players strength in solving deals (their winning percentage coupled with the difficulty of the deals they play), and as such may be somewhat influenced by the variants they choose (see Power Rankings below). At some point in the future the system will have properly normalized all the variants and there will be little advantage to playing a particular variant.

Elo is not an acronym but the name of the man who invented the rating system, Arpad Elo. Read more about the rating system here or just search on the Internet for "Elo rating system".

How it works

Only streak play is rated. Separate ratings have been developed for tournament and HotStreak play. Rankings are for current players only. Names are removed from published rankings after 14 days of inactivity. While most players favor the standard 8x4 game, the site offers a vast array of variants, each with its own lists of best streaks. Elo ratings bring this all together with their ability to account for differences in difficulty between variants and levels, to provide a single ranking for overall player performance. The idea here is that we can now start to compare streak players across variants and difficulty levels, and we can now compare game variants as well (see chart below).

The ratings are designed to answer a simple question: given a particular deal in streak play, how likely is this player to win? The premise of the Elo model is that we can quantify this likelihood based on the difference in ratings between game and player, and then use the actual outcome to improve our prediction for the next event.

Average Elos for each variant

 
4x44x54x64x74x84x94x10
52154206920011962183417351540
62215212921172016187617681633
72270218421882050192919191715
82325223922522106196119911829
92380229423022161202820871912
102435234923622214212121531965
113037240424172271223321632013
123114245924722326229921662011
 
5x35x45x55x65x75x85x95x10
522512109192318021615142112221087
623162154205119251669147713101097
723662258208020071720156713871180
824162313210620811739167914581273
924662368216121481829176915391293
1025162409224722131887180415981314
1125662464230822362029182117021422
1226162519239722522038180517321486
 
6x26x36x46x56x66x76x86x96x10
51961195917841580134812011016897847
62017199918691640143012471069859792
72068205419051719149213041132867734
82117210319411782161213491207856687
92195218019881904170514191258858633
102236222120171937176014731270865591
112261224620501989180415481373987645
1222862273208820201792156513771025684
 
7x17x27x37x47x57x67x77x87x9
520591927159513961177940824803712
622842017171914901249983848778646
7230620721884155413171063863756595
8235021221976162213671122849743538
9242121622054170414141169861706483
10246722362111171114241194856651403
11250322472123184015521314888753496
12252222802082177415961317916791497
 
8x08x18x28x38x48x58x68x78x8
519561871165813041081836722747641
619751833167614051084855716685615
720221893171214731125924719623576
820721953176415331159981721545539
9212219801817161312111005687497477
1021522026186416321236927643404417
1122222104191917631247981659476419
12227221571919173513141023639522447
 
9x09x19x29x39x49x59x69x7
51973166813201010941576600539
62053168313941062924474578549
72071177414571106941470604600
82105186014961170960498627625
92143192315591207991562644645
102188201715791210846593473448
1122111999169113101051898664610
1222251994166813371128926762659
 
10x010x110x210x310x410x510x6
51790135710247507836661036
6176714121065771738654525
7179614891125805730647513
8183315391176840716598499
9186415571224843691556495
10190316001203779526403257
11192917011326837692491461
12195616711343848704513495
 
11x011x111x211x311x411x5
515361110772716644675
616131123825726626613
717241169858750614611
816581207900781598592
917991248933813528564
1017971256736427380489
11182013081034582461599
12181813341060584474619
 
12x012x112x212x312x4
51268670639626599
61329670624547526
71353732613509505
81396739608494477
91423789593482437
101412730377325278
111398802598387398
121448833622387433
 
13x013x113x213x3
5962551471499
6968559456468
71017577455464
81047601433445
91061597420434
101008498366231
11971700433322
121033734448333
 

Getting started

Every new player begins with a rating of 1500, a common starting point in Elo systems. Games could have also been assigned 1500 to start, but this would have ignored information we already have about individual games and the set they belong to. We also have far more games than players to rate, thousands of players versus millions of games, so a better starting point was needed.

To do this, the win/loss record of each game in December 2020 was used to assign an initial rating. Note that this was a one-time event, and game stats no longer play any role in Elo ratings. Game stats differ in important ways from ratings, because we don’t know who played those games and we don’t know if it was streak play or a timed event. But as an historical note here’s how ratings were assigned.

Basically we took the game's play history, adjusted it slightly toward the mean for that level, and then assigned ratings straight from the Elo formula that corresponds with that win%, assuming a 1500-level opponent. Ratings for level 6–12 were scaled up based on a calculation of how a player's rating increases after winning ten games in the level below. And finally whole-level adjustments were made in almost every level based on play testing to bring them into parity with each other, and now the Elo model is continuing to fine tune things.

As an example of how ratings were assigned, let’s say a 7x4-5 game had been beaten 1 time out of 10 plays, for a 10% player win rate. Before assigning its initial rating we adjusted to account for the fact that we don't know that much about a game after ten plays. For instance one more win would have doubled its win%, which is significant.

So since the cumulative player win% for 7x4-5 is 64% we add five more fictitious plays at the average win rate for this set of games, meaning we pretend it was beaten 3.2 times out of the next 5, giving an adjusted win rate of 4.2 wins out of 15 plays = 28%. In other words the fewer plays a game has the more we assume it’s a typical game for that variant and rate it accordingly.

If the same game showed 10 wins out of 100 plays, it has the same win% but now we know more about it. This time adding the 5-game adjustment has much less impact, and the game is rated as 13.2/105=12.6%. The 1 out of 10 game would be rated 1668 and the 10 out of 100 game would be rated 1837. This method was used for all levels 5 through 12 where streak play is possible, with an additional bump in the ratings of games beyond level 5 to account for the presumably higher average rating of the players there. New games being played for the first time are assigned the average rating for their respective variant and difficulty level.

The math

Elo ratings represent the likelihood that a player will win or lose a particular game. The formula for expected win% is the inverse of:

1 + 10**((game rating minus player rating) divided by 400)

So if a 1500-rated player is dealt a 1000-rated 8x4 game, we would say there’s a

1 / (1 + 10**((1000-1500) / 400)) = 94.68%

chance the player wins and only a 5.32% chance she loses.

These percentages also define how ratings adjust based on the actual outcome. We use a constant K of 8 points, which is the max point exchange between player and game. If the result was expected, and the player above wins, her rating increases by 5.32% of 8 or 0.43 points. If she loses, her rating decreases by 94.68% of 8 or 7.57 points. Points gained by a player are taken by the game, and vice versa. So her new rating will be 1500.43 if she wins or 1492.43 if she loses.

That’s the whole story in terms of the player ratings. There’s more going on behind the scenes though when it comes to the games, as we needed to create some leverage to balance the impact on players and games. We do this by taking a few hundredths of every point gain or loss on an individual game and applying it to all 32,768 games in that variant/difficulty level. In other words all the games in 8x3-8 get a small boost up or down based on what happens to any individual 8x3-8 that gets played. This gives us years’ worth of adjustment in days, which is not too much given how many more games there are than players. This extra “boost,” either up or down, is scaled to the frequency of play for that level so as long as a variant gets some play we’re able to get enough adjustment to bring it in line with the others.

What does a rating mean?

Elo ratings are a self-correcting predictive tool and not a score. If this were a head-to-head competition like chess, a 200-point difference means the higher rated player would expect to win 76% of the time. Some top players are 600 or more points above the starting rating, meaning they'd expect to outsolve an average player 97% of the time.

A rating is also focused on recent performance. You can think of it like a thermometer: it’s always adjusting based on the current temperature. The previous temperature is the starting point, but once it moves it doesn’t remember the old reading. A rating provides an interesting measure of overall solving ability, but may frustrate players who make it their primary focus. Ideally you check out your rating to see how you stack up and to be amazed at the talented field of players we have here, and then go back to running up streaks in your favorite variants.

Individual game ratings are only an approximation, and except perhaps in 8x4 will never reach their true level. That’s fine, as long as the average for the whole level reaches its true rating, since presumably players will face a large sample of games and some will be rated too high and others too low.

On the player side, ratings reach their true level much faster. To get there fastest some may opt for what a chess player might call “sharp” play, choosing variants with ratings close to their own where something, good or bad, is bound to happen. Opponents with close ratings push apart like magnets with like charges. Others will choose to protect a rating by only playing specific variants.

Eventually it won’t matter where you play because the variants will naturally move toward parity with each other. And since player ratings are set relative to game ratings, over time it will become impossible to maintain a rating built on play in specific variants that were previously overrated. In the mean time, if you want to know that your rating is an accurate representation of your ability, the best bet is to play in a variety of variants and difficulty levels. This has the added benefit of speeding along the process of getting all the variants into parity with each other. Feel free to look for variants you feel are overrated though, your play will help bring them in line.

Strategy

There’s nothing you have to do to improve your rating, except play better obviously. Good and bad streaks will happen, and it’s normal to see a rating fluctuate even by dozens of points if you play a lot. Note that if a player wins exactly the number of games predicted by their rating during a day the rating will be unchanged. If you lose one more game than expected your rating will drop by 8 points. Players are human and deals are random. Performance can vary by a lot more than one game, even if the ratings were perfect. So if you get down, keep playing. Ratings have no memory, they’re free floating and not held back by previous performance.

One point of caution, Elo ratings do not care if this is the first game of your streak or the hundredth, so play every game like it matters and don’t let your guard down on those early ones.

Power Rankings

Here are the current best returns for playing for Elo. The "power ranking" is simply the game average win percent multipled by the average Elo for the variant. These are ever-changing and of course your mileage may vary.

RankVariantDifficultyWin%EloPower Ranking
1.5x101092.29%1313.7491212.462
2.7x61289.84%1316.8491183.051
3.9x2684.82%1393.7481182.241
4.5x71062.50%1887.4971179.686
5.5x9689.29%1309.8361169.565
6.5x7767.93%1719.9351168.345
7.6x71274.25%1564.9821162.031
8.6x6681.07%1429.6261159.054
9.6x7692.01%1246.7251147.066
10.6x81090.25%1269.7601146.007
11.6x81282.24%1376.9081132.428
12.8x41091.63%1235.6861132.203
13.10x1680.05%1412.4121130.664
14.6x71172.93%1547.7431128.766
15.8x3680.21%1405.0991127.062
16.7x5689.63%1248.5701119.044
17.6x71075.90%1473.4091118.262
18.7x4674.80%1490.1681114.718
19.5x101178.01%1422.0511109.311
20.7x51268.61%1595.7501094.880
21.12x0682.36%1328.7741094.410
22.8x4990.08%1210.5481090.413
23.5x10885.55%1273.0111089.001
24.5x101272.92%1486.2591083.780
25.6x8889.55%1207.3661081.160
26.4x7950.00%2160.5001080.250
27.11x11085.94%1255.9291079.371
28.5x91262.30%1732.3101079.227
29.6x81178.55%1373.1161078.549
30.6x8985.45%1258.4071075.255
31.5x7958.59%1829.3751071.899
32.11x1888.52%1207.0681068.495
33.11x1984.94%1247.9461060.009
34.5x9586.72%1222.2041059.850
35.11x1790.61%1168.9681059.182
36.5x8574.47%1421.0861058.248
37.8x4891.10%1158.5031055.362
38.4x7850.00%2105.5001052.750
39.5x10981.40%1292.7471052.340
40.5x10789.13%1179.5611051.349
41.6x7587.20%1201.3911047.668
42.5x6654.42%1925.1691047.599
43.7x61087.59%1194.2251045.992
44.11x1692.91%1123.1881043.589
45.6x7780.01%1303.7941043.208
46.6x7973.38%1418.6021040.985
47.10x21086.55%1202.6551040.953
48.6x8791.91%1132.3191040.769
49.9x21262.06%1668.1811035.223
50.5x10694.21%1097.4471033.890
51.8x4791.21%1124.8201025.996
52.10x21276.34%1343.4031025.486
53.9x2577.33%1320.4131021.082
54.6x7875.27%1349.3561015.653
55.6x6574.93%1348.3171010.241
56.6x8694.47%1069.1811010.045
57.9x31275.34%1336.7491007.170
58.11x1590.74%1109.5181006.778
59.10x2885.22%1176.3881002.545
60.10x6596.58%1036.1481000.747
..................
502.8x1104.08%2025.85582.688
503.5x453.78%2108.64979.659
504.6x363.96%1998.50079.149
505.9x093.58%2142.66776.720
506.7x2123.31%2280.20975.379
507.8x183.85%1952.82975.109
508.6x4123.49%2088.22972.813
509.6x263.57%2017.00572.036
510.10x083.66%1832.53467.140
511.7x2102.61%2235.80058.325
512.9x082.69%2104.60056.677
513.9x072.28%2070.63647.275
514.8x1122.14%2156.78146.085
515.4x691.85%2301.61842.623
516.4x4101.52%2435.00637.081
517.6x251.67%1961.16032.721
518.4x551.31%2068.96827.159
519.9x0121.22%2225.08727.121
520.9x0101.22%2187.75026.626
521.9x060.95%2052.66519.549
522.4x680.87%2251.50319.494
523.5x350.81%2250.87218.149
524.4x450.27%2154.1605.871
525.9x0110.21%2211.1444.607
526.4x4110.00%3037.0000.000
527.4x7110.00%2270.5000.000
528.5x3110.00%2566.0000.000
529.5x4110.00%2464.0000.000
530.6x2110.00%2261.0000.000
531.4x4120.00%3114.4050.000
532.4x5120.00%2459.0000.000
533.4x6120.00%2471.6580.000
534.4x7120.00%2325.5950.000
535.5x3120.00%2616.0000.000
536.5x4120.00%2519.0000.000
537.5x5120.00%2397.3770.000
538.6x2120.00%2286.0000.000
539.6x3120.00%2272.6930.000
540.4x460.00%2215.0000.000
541.4x560.00%2129.0000.000
542.4x470.00%2270.0000.000
543.4x570.00%2184.0000.000
544.5x370.00%2366.0000.000
545.5x470.00%2258.0000.000
546.6x270.00%2068.0000.000
547.4x480.00%2325.0000.000
548.4x580.00%2239.0000.000
549.5x380.00%2416.0000.000
550.5x480.00%2313.0000.000
551.6x280.00%2117.0000.000
552.4x490.00%2380.0000.000
553.4x590.00%2294.0000.000
554.5x390.00%2466.0000.000
555.5x490.00%2368.0000.000
556.8x190.00%1980.0000.000
557.4x5100.00%2349.0750.000
558.4x6100.00%2361.6250.000
559.5x3100.00%2516.0000.000
560.6x2100.00%2236.0000.000

Note: to play these specific variants and difficulty levels, use the Custom mode and leave the game number selection on Random and check Streak mode so the game will count. Read here for more information on selecting a particular variant and difficulty level.

How we got here

Before he passed away SlowPoker (part of the original Ratings Crew) imagined devising a rating system for streak play here. He wanted to use the Elo system but he wanted to give each game a rating, sort of a man against machine approach. So basically each game would develop its own rating over time as would each player. These ratings represent the fruition of that idea. After the initial launch extensive play testing was done and manual adjustments made to the games level by level. Then more adjustments were made based on anomalies players uncovered, and finally the “secret sauce” part of the algorithm was fully implemented to let the machine do the work of boosting game averages up or down. We continue to monitor the adjustments the model is making to game averages, and it’s working very well.

Keep branching out, everyone. Play those odd variants and higher difficulty levels if you aren’t worried about protecting a streak. It all helps. Don’t worry, none of you are breaking the rating system. If you choose to play up instead of starting at level 5 that actually helps us get some coverage in lesser played games. Just know that if a rating is built on games that seem to be rated too high, you'll find that playing anything else will bring it back down.

Frequently Asked Questions

Can a player improve their rating by winning lots and lots of easy games?
If a 1900-level player played and won about 600 level 10 10x6s his rating would go up by one point. To gain another point he’d have to win about 1,000 more. Another 1,800 games gets him a third rating point. The average player would have lost 2 games at that point based on the 99.95% win rate for this variant, so this player would have showed he deserved those three hard-earned points by not losing. So yes it’s possible in theory, but there are diminishing returns to doing this, and only so many hours in a day.
What is the impact of losing a game that should have been rated higher?
It won't matter at all after a few days’ play. First of all there are as many underrated games as overrated, and you’re as likely to encounter one as the other. But regardless, a bigger than expected drop has no permanent impact. It doesn’t just get averaged away, it’s eventually erased. The player’s rating will go up more for wins and down less for losses until she ends up in the same place.
I won a hard game, shouldn’t I have gained more points?
Maybe. No game’s rating is exactly right. But remember that game stats can be deceiving. Many level 5 players are not especially skilled. Many games appeared in tournaments where there was no penalty for playing fast and loose. And finally remember the ratings know who you are, so they expect more from highly rated players. Consider it a compliment and trust that you’ll also play games that were overrated and on average things will work out.
I want to play a certain variant, but it seems underrated. What should I do?
Your call, but playing it is how we fix this. For aligning across variants and difficulty levels to work the model needs data, meaning someone needs to branch out and spend time playing variants and difficulty levels they normally wouldn’t. It may mean using the Custom option to reach lesser played levels as well. Doing this occasionally can also be a reality check on your rating, since it should come back up when you return to other variants.
What about unwinnable games?
There’s nothing to be gained from playing an unwinnable game, whether for your streak or your rating. In terms of impact, they actually matter a lot less for Elo ratings than for streaks. An unwinnable game resets your streak to zero; it might set your Elo rating back a few points. But if your rating takes a hit from an unwinnable game don’t sweat it, the model will give you more points for your next win and take fewer for your next loss until you're right back where you belong.

Those games with a high number of plays and no wins have already been assigned ratings near 3000 to minimize their impact. We used this number so as not to distort the averages too much since we're already near parity and averages are important for assigning new ratings. This will continue to be refined. Meanwhile it’s helpful to remember that every game’s rating is off to one degree or another, the unwinnables only stand out because we can tell when it’s off. The system is designed to work despite that.

Why is there such a wide range of ratings between level 5 and 12 of the same variant?
Generally speaking the level 5 game ratings started out moderately underrated, and the 10, 11, and 12 games were clearly overrated. The range for some of these has compressed to a difference of 200–300 points between level 5 and 12, especially in 8x4 (300-point difference between level 5 and 12) and the easier variants. Then it widens as variants get more difficult, then shrinks again when you get to the impossibly difficult ones. We'll learn more as the ratings get better over time, but at this moment it looks like difficulty level makes the biggest difference in 4x9, 4x10, 5x8, 6x5, 7x3, 8x3, and 10x1.
How can I see how my recent play has impacted my rating?
WTF happened?

Elo calculator

Copy the game and player Elo data directly from your Win/Lose dialog and paste it here to see game by game Elo changes.
I see other games with identical stats to the one I played but with different ratings. What’s happening?
Now that ratings are up and running we’re no longer assigning ratings based on game stats, so comparing ratings based on game stats is not going to get you anywhere. Game ratings now adjust based on point exchanges between 0 and 8 points, and not on the ratings of games with similar records. The initial ratings are not the model, they're just a starting point. Game stats are not ratings.


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