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About Elo Ratings

Elo ratings were introduced in December 2020. We use a customized version of the Elo rating model widely used in chess and sporting events for predicting outcomes between two competitors.

The most unique aspect of this implementation is that freecell players don’t compete head-to-head over a freecell game a la the more traditional Elo, so our model handles this indirectly by rating games as well as players. In other words, each specific deal is assigned a rating, and players and games exchange points based on how expected or unexpected the outcome was. In this way players compete against each other using the games as proxy.

Although we refer to it as a "total awesomeness rating" it's just another stat for viewing player's performance. This is fairly complex stat that looks at a players strength in solving deals (their winning percentage coupled with the diffulty of the deals they play), and as such may be somewhat influenced by the variants they choose (see Power Rankings below). At some point in the future the system will have properly normalized all the variants and there will be little advantage to playing a particular variant.

Elo is not an acronym but the name of the man who invented the rating system, Arpad Elo. Read more about the rating system here or just search on the Internet for "Elo rating system".

How it works

Only streak play is rated. Separate ratings have been developed for tournament and HotStreak play. Rankings are for current players only. Names are removed from published rankings after 14 days of inactivity. While most players favor the standard 8x4 game, the site offers a vast array of variants, each with its own lists of best streaks. Elo ratings bring this all together with their ability to account for differences in difficulty between variants and levels, to provide a single ranking for overall player performance. The idea here is that we can now start to compare streak players across variants and difficulty levels, and we can now compare game variants as well (see chart below).

The ratings are designed to answer a simple question: given a particular deal in streak play, how likely is this player to win? The premise of the Elo model is that we can quantify this likelihood based on the difference in ratings between game and player, and then use the actual outcome to improve our prediction for the next event.

Average Elos for each variant

 
4x44x54x64x74x84x94x10
52155206920151972182316891536
62215212921232016187617661615
72270218421922050192919191717
82325223922522106196119911830
92380229423072161202820871910
102435234923622216211921562004
113037240424172271223321702054
123114245924722326230321642015
 
5x35x45x55x65x75x85x95x10
522522108197517831604140012401086
623162154205119231670148013361099
723662258208020041713158814011182
824162313210620791736168314731274
924662368216121511828176815441291
1025162409224722241890181516051316
1125662464230822522049182417161421
1226162519239723582068178217431478
 
6x26x36x46x56x66x76x86x96x10
51961195818151569134011871046900847
62017199918691632143412501069861792
72068205419071718149313061132858733
82117210319411784161713931221857687
92195218019881904170814541263858632
102236222120171949180614691267856590
112261224620481984184415801373987645
1222862273208620181831159013791025684
 
7x17x27x37x47x57x67x77x87x9
521191955168713661175928855805711
622842017171914511255997866781646
7230620721881152413031053868757595
8235021221980162713731140843743539
9242121622055171514281195852704482
10246722362113170714611209825657405
11250322472140184115661319888753496
12252222802095183016171321915792497
 
8x08x18x28x38x48x58x68x78x8
51955178416271292965862737750679
61975183316681382976869736686627
720221893171214651023932728625582
820721953176415371065988710546528
921221980181716511124997673495460
1021522026186416591159928636414400
1122222104191917941255981659476419
12227221571926179312721024639522445
 
9x09x19x29x39x49x59x69x7
51973164312961025950569601540
62053167613881058929473577558
72071176914501111945487605611
82105185415001174964510629636
92143192315771214993542645658
102188200916111213869610486440
1122111992169113651053897664610
1222281993169613861133935762659
 
10x010x110x210x310x410x510x6
517541325992802790665615
6177314201053801744655543
7179614781134809736648528
8183315291175834717598509
9186515541220839694556503
10190215871207773532413231
11192617021322836692491461
12196216881343848704513495
 
11x011x111x211x311x411x5
515101024781721645674
616131067843731627614
717321138873754614612
816741194916788599592
917991225947818528565
1018261230733445386516
11184413031034582461599
12182013471060584474619
 
12x012x112x212x312x4
51254621645627595
61326633629548526
71348679616510504
81406716610494477
91426776593483435
101411683374334310
111395800598387398
121447833622387433
 
13x013x113x213x3
5930593471496
6932578456467
7981581455464
81017600432445
91047590420435
10995498373254
11971700433322
121025734448333
 

Getting started

Every new player begins with a rating of 1500, a common starting point in Elo systems. Games could have also been assigned 1500 to start, but this would have ignored information we already have about individual games and the set they belong to. We also have far more games than players to rate, thousands of players versus millions of games, so a better starting point was needed.

To do this, the win/loss record of each game in December 2020 was used to assign an initial rating. Note that this was a one-time event, and game stats no longer play any role in Elo ratings. Game stats differ in important ways from ratings, because we don’t know who played those games and we don’t know if it was streak play or a timed event. But as an historical note here’s how ratings were assigned.

Basically we took the game's play history, adjusted it slightly toward the mean for that level, and then assigned ratings straight from the Elo formula that corresponds with that win%, assuming a 1500-level opponent. Ratings for level 6–12 were scaled up based on a calculation of how a player's rating increases after winning ten games in the level below. And finally whole-level adjustments were made in almost every level based on play testing to bring them into parity with each other, and now the Elo model is continuing to fine tune things.

As an example of how ratings were assigned, let’s say a 7x4-5 game had been beaten 1 time out of 10 plays, for a 10% player win rate. Before assigning its initial rating we adjusted to account for the fact that we don't know that much about a game after ten plays. For instance one more win would have doubled its win%, which is significant.

So since the cumulative player win% for 7x4-5 is 64% we add five more fictitious plays at the average win rate for this set of games, meaning we pretend it was beaten 3.2 times out of the next 5, giving an adjusted win rate of 4.2 wins out of 15 plays = 28%. In other words the fewer plays a game has the more we assume it’s a typical game for that variant and rate it accordingly.

If the same game showed 10 wins out of 100 plays, it has the same win% but now we know more about it. This time adding the 5-game adjustment has much less impact, and the game is rated as 13.2/105=12.6%. The 1 out of 10 game would be rated 1668 and the 10 out of 100 game would be rated 1837. This method was used for all levels 5 through 12 where streak play is possible, with an additional bump in the ratings of games beyond level 5 to account for the presumably higher average rating of the players there. New games being played for the first time are assigned the average rating for their respective variant and difficulty level.

The math

Elo ratings represent the likelihood that a player will win or lose a particular game. The formula for expected win% is the inverse of:

1 + 10**((game rating minus player rating) divided by 400)

So if a 1500-rated player is dealt a 1000-rated 8x4 game, we would say there’s a

1 / (1 + 10**((1000-1500) / 400)) = 94.68%

chance the player wins and only a 5.32% chance she loses.

These percentages also define how ratings adjust based on the actual outcome. We use a constant K of 8 points, which is the max point exchange between player and game. If the result was expected, and the player above wins, her rating increases by 5.32% of 8 or 0.43 points. If she loses, her rating decreases by 94.68% of 8 or 7.57 points. Points gained by a player are taken by the game, and vice versa. So her new rating will be 1500.43 if she wins or 1492.43 if she loses.

That’s the whole story in terms of the player ratings. There’s more going on behind the scenes though when it comes to the games, as we needed to create some leverage to balance the impact on players and games. We do this by taking a few hundredths of every point gain or loss on an individual game and applying it to all 32,768 games in that variant/difficulty level. In other words all the games in 8x3-8 get a small boost up or down based on what happens to any individual 8x3-8 that gets played. This gives us years’ worth of adjustment in days, which is not too much given how many more games there are than players. This extra “boost,” either up or down, is scaled to the frequency of play for that level so as long as a variant gets some play we’re able to get enough adjustment to bring it in line with the others.

What does a rating mean?

Elo ratings are a self-correcting predictive tool and not a score. If this were a head-to-head competition like chess, a 200-point difference means the higher rated player would expect to win 76% of the time. Some top players are 600 or more points above the starting rating, meaning they'd expect to outsolve an average player 97% of the time.

A rating is also focused on recent performance. You can think of it like a thermometer: it’s always adjusting based on the current temperature. The previous temperature is the starting point, but once it moves it doesn’t remember the old reading. A rating provides an interesting measure of overall solving ability, but may frustrate players who make it their primary focus. Ideally you check out your rating to see how you stack up and to be amazed at the talented field of players we have here, and then go back to running up streaks in your favorite variants.

Individual game ratings are only an approximation, and except perhaps in 8x4 will never reach their true level. That’s fine, as long as the average for the whole level reaches its true rating, since presumably players will face a large sample of games and some will be rated too high and others too low. Also, at this point the ratings don’t know the difference between really hard games and unwinnable games, so variants with lots of unwinnables will tend to have higher average ratings to compensate.

On the player side, ratings reach their true level much faster. To get there fastest some may opt for what a chess player might call “sharp” play, choosing variants with ratings close to their own where something, good or bad, is bound to happen. Opponents with close ratings push apart like magnets with like charges. Others will choose to protect a rating by only playing specific variants.

Eventually it won’t matter where you play because the variants will naturally move toward parity with each other. And since player ratings are set relative to game ratings, over time it will become impossible to maintain a rating built on play in specific variants that were previously overrated. In the mean time, if you want to know that your rating is an accurate representation of your ability, the best bet is to play in a variety of variants and difficulty levels. This has the added benefit of speeding along the process of getting all the variants into parity with each other. Feel free to look for variants you feel are overrated though, your play will help bring them in line.

Strategy

There’s nothing you have to do to improve your rating, except play better obviously. Good and bad streaks will happen, and it’s normal to see a rating fluctuate even by dozens of points if you play a lot. Note that if a player wins exactly the number of games predicted by their rating during a day the rating will be unchanged. If you lose one more game than expected your rating will drop by 8 points. Players are human and deals are random. Performance can vary by a lot more than one game, even if the ratings were perfect. So if you get down, keep playing. Ratings have no memory, they’re free floating and not held back by previous performance.

One point of caution, Elo ratings do not care if this is the first game of your streak or the hundredth, so play every game like it matters and don’t let your guard down on those early ones. Also, where Winnable versions of a variant exist it’s marginally preferable to play these over the regular version of the same variant where you might risk losing points to a game that other players won’t have to face. This difference is minor and transient, since most unwinnable games in these variants have been assigned very high ratings already and any points they take you’ll begin to get back with your next game, but this may help you add a few Elo points.

Power Rankings

Here are the current best returns for playing for Elo. The "power ranking" is simply the game average win percent multipled by the average Elo for the variant. These are ever-changing and of course your mileage may vary.

RankVariantDifficultyWin%EloPower Ranking
1.5x7772.16%1713.3371236.398
2.5x101092.57%1316.1961218.425
3.4x51150.00%2404.0001202.000
4.5x9689.28%1336.3471193.097
5.9x2684.52%1387.9511173.072
6.6x6681.45%1433.6071167.673
7.7x61288.26%1321.2831166.118
8.5x7866.07%1736.2911147.192
9.6x81090.20%1267.2211143.031
10.6x7691.29%1249.5771140.706
11.10x1680.01%1419.8291135.999
12.6x81281.79%1379.1361128.061
13.7x5689.76%1254.5551126.084
14.6x71270.49%1589.5001120.374
15.5x71058.93%1889.7091113.578
16.8x3679.98%1382.4381105.658
17.5x101177.78%1421.4791105.556
18.5x6852.63%2079.1681094.299
19.5x10885.55%1274.1571089.994
20.12x0682.10%1326.3971089.004
21.6x8888.92%1220.6551085.410
22.6x71073.66%1468.9861082.101
23.7x4674.46%1450.8361080.305
24.4x7950.00%2160.5001080.250
25.7x51266.67%1617.2821078.209
26.5x101272.55%1477.9061072.154
27.6x8984.80%1263.4111071.422
28.6x81178.00%1372.7261070.709
29.5x91261.28%1742.5341067.902
30.5x9585.99%1239.8911066.195
31.8x41091.69%1159.0161062.753
32.11x1888.45%1194.0361056.075
33.5x10789.28%1182.1751055.417
34.11x11085.75%1229.5981054.409
35.4x7850.00%2105.5001052.750
36.7x61086.99%1209.0221051.764
37.5x10981.43%1291.2201051.474
38.10x21086.55%1206.8731044.599
39.11x1984.89%1225.2261040.089
40.6x71165.75%1579.9941038.793
41.6x7971.39%1453.8301037.920
42.5x6653.92%1922.8301036.884
43.5x8574.01%1399.9601036.092
44.5x10694.23%1099.4701036.077
45.6x8791.32%1132.0511033.777
46.6x7874.06%1392.7991031.462
47.5x7956.41%1827.9351031.143
48.11x1790.59%1137.8791030.779
49.6x7778.70%1306.1341027.903
50.9x31273.88%1386.2761024.115
51.10x21275.83%1343.0451018.472
52.9x21259.72%1695.8991012.707
53.8x4990.00%1123.7591011.391
54.6x7585.20%1186.8021011.207
55.6x6575.09%1340.4811006.524
56.5x9771.69%1400.9021004.355
57.6x8693.97%1068.6301004.181
58.9x41288.38%1132.9821001.369
59.10x2885.17%1174.5051000.303
60.9x2577.17%1295.9411000.131
..................
502.5x453.78%2108.29979.631
503.6x363.96%1998.50079.149
504.9x093.58%2142.66776.720
505.7x2123.31%2280.23175.380
506.8x183.85%1952.82975.109
507.6x4123.46%2085.95272.175
508.6x263.57%2017.00572.036
509.10x083.66%1832.53467.140
510.9x082.69%2104.60056.677
511.8x1122.24%2156.78148.358
512.9x072.29%2070.63647.347
513.4x4101.53%2435.00637.270
514.6x251.67%1961.04332.709
515.4x551.31%2069.04327.198
516.9x0101.23%2187.75027.009
517.9x0121.20%2227.82226.706
518.9x060.95%2052.66519.549
519.4x660.86%2122.66718.299
520.5x350.80%2251.62718.101
521.4x450.27%2155.2225.864
522.9x0110.21%2211.0824.635
523.4x4120.00%3114.4050.000
524.4x5120.00%2459.0000.000
525.4x6120.00%2471.6580.000
526.4x7120.00%2325.5000.000
527.5x3120.00%2616.0000.000
528.5x4120.00%2519.0000.000
529.5x5120.00%2397.3000.000
530.6x2120.00%2286.0000.000
531.6x3120.00%2272.6620.000
532.4x460.00%2215.0000.000
533.4x560.00%2129.0000.000
534.4x470.00%2270.0000.000
535.4x570.00%2184.0000.000
536.5x370.00%2366.0000.000
537.5x470.00%2258.0000.000
538.6x270.00%2068.0000.000
539.4x480.00%2325.0000.000
540.4x580.00%2239.0000.000
541.4x680.00%2251.6250.000
542.5x380.00%2416.0000.000
543.5x480.00%2313.0000.000
544.6x280.00%2117.0000.000
545.4x490.00%2380.0000.000
546.4x590.00%2294.0000.000
547.4x690.00%2306.6250.000
548.5x390.00%2466.0000.000
549.5x490.00%2368.0000.000
550.8x190.00%1980.0000.000
551.4x5100.00%2349.0750.000
552.4x6100.00%2361.6250.000
553.4x7100.00%2215.5000.000
554.5x3100.00%2516.0000.000
555.6x2100.00%2236.0000.000
556.4x4110.00%3037.0000.000
557.4x7110.00%2270.5000.000
558.5x3110.00%2566.0000.000
559.5x4110.00%2464.0000.000
560.6x2110.00%2261.0000.000

Note: to play these specific variants and difficulty levels, use the Custom mode and leave the game number selection on Random and check Streak mode so the game will count. Read here for more information on selecting a particular variant and difficulty level.

How we got here

Before he passed away SlowPoker (part of the original Ratings Crew) imagined devising a rating system for streak play here. He wanted to use the Elo system but he wanted to give each game a rating, sort of a man against machine approach. So basically each game would develop its own rating over time as would each player. These ratings represent the fruition of that idea. After the initial launch extensive play testing was done and manual adjustments made to the games level by level. Then more adjustments were made based on anomalies players uncovered, and finally the “secret sauce” part of the algorithm was fully implemented to let the machine do the work of boosting game averages up or down. We continue to monitor the adjustments the model is making to game averages, and it’s working very well.

Keep branching out, everyone. Play those odd variants and higher difficulty levels if you aren’t worried about protecting a streak. It all helps. Don’t worry, none of you are breaking the rating system. If you choose to play up instead of starting at level 5 that actually helps us get some coverage in lesser played games. Just know that if a rating is built on games that seem to be rated too high, you'll find that playing anything else will bring it back down.

Frequently Asked Questions

Can a player improve their rating by winning lots and lots of easy games?
If a 1900-level player played and won about 600 level 10 10x6s his rating would go up by one point. To gain another point he’d have to win about 1,000 more. Another 1,800 games gets him a third rating point. The average player would have lost 2 games at that point based on the 99.95% win rate for this variant, so this player would have showed he deserved those three hard-earned points by not losing. So yes it’s possible in theory, but there are diminishing returns to doing this, and only so many hours in a day.
What is the impact of losing a game that should have been rated higher?
It won't matter at all after a few days’ play. First of all there are as many underrated games as overrated, and you’re as likely to encounter one as the other. But regardless, a bigger than expected drop has no permanent impact. It doesn’t just get averaged away, it’s eventually erased. The player’s rating will go up more for wins and down less for losses until she ends up in the same place.
I won a hard game, shouldn’t I have gained more points?
Maybe. No game’s rating is exactly right. But remember that game stats can be deceiving. Many level 5 players are not especially skilled. Many games appeared in tournaments where there was no penalty for playing fast and loose. And finally remember the ratings know who you are, so they expect more from highly rated players. Consider it a compliment and trust that you’ll also play games that were overrated and on average things will work out.
I want to play a certain variant, but it seems underrated. What should I do?
Your call, but playing it is how we fix this. For aligning across variants and difficulty levels to work the model needs data, meaning someone needs to branch out and spend time playing variants and difficulty levels they normally wouldn’t. It may mean using the Custom option to reach lesser played levels as well. Doing this occasionally can also be a reality check on your rating, since it should come back up when you return to other variants.
What about unwinnable games?
There’s nothing to be gained from playing an unwinnable game, whether for your streak or your rating. In terms of impact, they actually matter a lot less for Elo ratings than for streaks. An unwinnable game resets your streak to zero; it might set your Elo rating back a few points. But if your rating takes a hit from an unwinnable game don’t sweat it, the model will give you more points for your next win and take fewer for your next loss until you're right back where you belong.

Those games with a high number of plays and no wins have already been assigned ratings near 3000 to minimize their impact. We used this number so as not to distort the averages too much since we're already near parity and averages are important for assigning new ratings. This will continue to be refined. Meanwhile it’s helpful to remember that every game’s rating is off to one degree or another, the unwinnables only stand out because we can tell when it’s off. The system is designed to work despite that.

Why is there such a wide range of ratings between level 5 and 12 of the same variant?
Generally speaking the level 5 game ratings started out moderately underrated, and the 10, 11, and 12 games were clearly overrated. The range for some of these has compressed to a difference of 200–300 points between level 5 and 12, especially in 8x4 (300-point difference between level 5 and 12) and the easier variants. Then it widens as variants get more difficult, then shrinks again when you get to the impossibly difficult ones. We'll learn more as the ratings get better over time, but at this moment it looks like difficulty level makes the biggest difference in 4x9, 4x10, 5x8, 6x5, 7x3, 8x3, and 10x1.
How can I see how my recent play has impacted my rating?
WTF happened?

Elo calculator

Copy the game and player Elo data directly from your Win/Lose dialog and paste it here to see game by game Elo changes.
I see other games with identical stats to the one I played but with different ratings. What’s happening?
Now that ratings are up and running we’re no longer assigning ratings based on game stats, so comparing ratings based on game stats is not going to get you anywhere. Game ratings now adjust based on point exchanges between 0 and 8 points, and not on the ratings of games with similar records. The initial ratings are not the model, they're just a starting point. Game stats are not ratings.


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